I tried many different methods of getting the random movement to work, but I just can't quite manage a success. It seems that the error would be in the variables; I am not setting them up quite right. The random movement seems only to work when the player is away from the dragger at the beginning of the game. This is due to the code being in the create event. With the code being in the create event, it works flawlessly giving the exact effect that I want in the game. However, when I try to put it into the step event it just makes the dragger run around wildly, rapidly changing directions and never stopping. I need to figure out a way to make it only happen every once in a while. Maybe using a counter variable with a long timer could solve this one.
As for the player animations, they are looking phenomenal. I haven't been able to test out the death animation in game yet, because I can't seem to get the dragger to completely kill the player for some reason. I do have the running and idle animations in however, and they are working great. Now that I had the experience with the dragger animations, I knew a bit better on how to center everything exactly so that it didn't only look good in game, but it performed without causing any glitching into the walls or floor.
Tomorrow I will try to get the random movement fixed I think I will be able to get it to work with a bit of tweaking. If not, I will just scratch that idea until a later time. I do have one issue I could work on where if the dragger jumps into a ceiling, it gets stuck at that height with no gravity forcing it back down to the ground. I did try a quick fix that I mentioned last post, but it caused more problems so I just went on with my other business. It shouldn't be too hard to solve, so I think I could get it done if all else fails.