Thursday, 10 December 2015

Day 55: GUI

     As you can see in the above gif, I managed to get the sprites and text to show consistently through both rooms. However, they are quite small in comparison to the original, but I might just leave that. It looks fine as it is now. Also for some reason at the beginning of the gif, the player's moving sprite wasn't working, but it corrected itself. I thin k the was some lag that caused that or something, I don't know exactly. Today Nick (our newest member) and I talked about the idea of a dodging motion to get away from the zombies. I helped him to learn how to make an enemy as well, and I changed a little bit of his movement code so it could work better when colliding with the enemies.Once he is done with the dodge motion, we will be able to hit shit to get away from or past an enemy when we want to. There should be a cooldown on that as well. Also, there may be stamina, along with two separate speeds for the player, as if they are walking/running. Next class, I will work on perfecting the GUI that is being drawn. Then I will fix the bullets missing the zombies. It is a cool feature, but it seems like they are doing it too often. If I can get them to hit 100% of the time, then I can easily make a randomizer to make it randomly miss and go past the zombies. 

No comments:

Post a Comment