Friday, 9 October 2015

Day 20: Lateness...

This post is a little late. Sorry 'bout that one.

       Anyways, the other day I was able to make a better system for spawning the zombies in our game.  I was able to make an object that once you get close enough to it, it will spawn a single zombie, then destroy itself. I could also rework it so that every time that you leave the range of spawning, it recreates itself and allows for another zombie to be spawned. I also reworked a bit of the bullet damage variables so that it is a bit more realistic; the shotgun isn't just mowing down hordes in seconds. I finally took the time out of my day to take a screenshot, so here's what we've been up to.



This is mostly what we have so far. There are alot more props in the game, but this is just to give an idea of what the game looks like for now. There is still alot to do as well, and all things I could work on tomorrow, time permitting. I need to bring the health bar up from behind the darkness, and I also need to fix the drawing of the ammo variables so that they are above all of the props, and the darkness too.

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