Wednesday, 28 October 2015

Day 30: Health and Text

I got the health bar totally completed now, with the health "round[ing](obj_Player.health)." So now the health counter shows with perfect integers. I also discovered a small problem with there being two instances of the ammo text variable, and one somehow got messed up. There was one normal instance, and another that was slightly smaller, being overlapped above the larger one. Thankfully it was an easy fix; I had accidentally put the same ammo text code in two different places at once, so all I had to do was delete the smaller one. Now I can finally work on some more important stuff as well, as I can unstick the zombies from each other. That will be my project for tomorrow. Then it should hopefully move smoothly.

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