Today I started off the day by trying to fix the players broken arm, as shown above. When jumping, the arm's y position becomes different from where it should be on the player. When the player jumps, the arm does not follow it right away, which I find to be quite odd. I tried to make them equal in code, just by saying obj_Arm.y=obj_Player.y, but I am already using that as the basis for the arm's positioning on the player. That means that the code I am using is either not going to work, or there is another error. I think I could try rounding the x and y values of the arm and player so that they are only exact values, but I don't think that will fix it.
After getting tired of that, I decided to work on the background for the start screen. I added some text for the game title onto the background that Jake made a while ago, and add on the menu items. As you can see, there is a black border around the edges of the screen. While typing this post up, I just realized that it is the border of the glow sprite that is causing the darkness effect with a slight glow in the middle. I just need to move obj_Menu, because it is being centered around that. Next class I will add the finishing touches to the background, like editing the selection sprite and changing the text color, and then I may work on my hotbar sprites.
EDIT*
With some critique from Jake on the positioning of the text, I have changed the start screen to look even better. I had to move obj_Menu, which screwed up the glow, and would normally be hard to fix. However, I was able to make it work by creating an empty, invisible object that sits in the middle of the screen, and making the glow follow that object.
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