Wednesday, 13 January 2016
Day 70: Animation
Today I worked on the selection animation for the start screen; it is a few little flies buzzing around the menu that the player has selected. The animation is really nice, and pretty smooth for the first try at this animation. I was thinking of using particles for it, but that was just over complicating things. Instead I just made a 9 frame animation, which definitely fits the style of the game much better than the particles would have. I also changed the text color, so now everything matches and flows nicely. In class today I also showed Nick how to make the player have animated sprites when moving, and still sprites when it's not. All I used was image_speed and image_index to make it work. When moving, image_speed=1, and the animation plays through. If not moving, image_speed=0, and image_index=0, meaning the animation doesn't play, and it is stopped on the first frame; a still image of the character. Tomorrow I will work on some gameplay mechanics; I want to try again at getting the slopes to work smoothly. As of right now they are atrocious, only working a little bit.
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