The pausing feature finally works, thanks to Stephen. He found a much shorter and simpler code to use int place of the original one. Now the zombies and everything stop as they should.
Today I finished making the character able to shoot, implementing a limited fire rate, an ammo count, and ammo boxes that can be picked up in order to gain more ammunition. Now I plan to add some text on screen that show how much ammo the player has left. I have the code, just a few problems with it at the moment.
Stephen is now working on a health system for the main character and zombies, I requested Simran to make some ammo sprites for the ammo pick-ups that will be added for each weapon, and I helped to pick a main character sprite made by Jake. Justin is working on making a map, placing all of the ground tiles. Lots of work to be done still, but the game is coming along very nicely so far. Alot of progress has been made in just these few days.
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