Monday, 21 September 2015

Day 8: Movement is gr8

I fixed the movement of the player today, so no he faces the direction that he is moving in, works with both running and standing sprites, and has a separate sprite for the arm that the gun is being held in. Also, that arm swivels around a point on the body and also changes direction and sprites based on the directional conditions of the player. Now all I need to do is readjust the shooting mechanic so that the bullets actually get fired from the gun, rather than from the player's torso. The health bar has been made by Stephen and is now working, and I am hoping to incorporate that into the game fairly soon. Jake is making some amazing corpses and zombies for the game, and Simran is making some sweet looking bullet sprites for the individual ammo types of each gun. Justin is working on trees and particle effects at the moment as well. Tomorrow, who knows what I'll be working on once I fix the bullets.

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