Thursday, 17 September 2015
Day 6: "Room" for Improvement
Today's work consisted of making views for the game, making the room wider, adding a new room and fixing the ammo variable showing on screen. I was able to make the ammo counter show at the bottom right side of the screen, with a perfect count of the current ammo the character has. Justin was able to make a second room through which the player could go in and out of from the main room. I tried to adjust the views in the game once it was created, but I ended up leaving the first room (the new house) as a black screen. The game was shrunk down and everything looked alot smaller, with some graphical glitches too, so I tried to fix it by readjusting the view in the room... not a good idea. The new zombie sprites are being introduced, as well as the player sprite. There is still alot of work to do with that however. Stephen is still working on the health system, and Simran is continuing his work with some cool looking gun and ammo icons for later use in the game.
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