Tuesday, 22 September 2015
Day 9: Just a Flesh Wound
Health has been implemented into the game, thanks to the help of Stephen. I also took the liberty tonight to make it so that the health being taken away from the player and zombies is more random. Every time the player is hit by a zombie, anywhere from 5 to 10 hp is taken off. This may be readjusted later. When a bullet hits a zombie, anywhere from 25 to 50 hp is taken away, allowing for 3 to 4 shot kills, and even extremely rarely, a 2-shot-kill. The next thing I plan on doing is making health bars for each individual zombie, and counters above their heads that show how much hp was taken away from each bullet. Giving a *critical hit* notification when the player strikes a high amount of damage. Justin made some awesome blood effects that are finally in the game, and a sweet looking fog overlay that also works in the pause screen. Jake is working on some more visual stuff, like trees, zombies, cars and more, and Simran is doing the bullet sprites for the guns and some other visual items in the game. Stephen may be working on an inventory system next, but we aren't too sure what is happening as of the moment. We'll see what tomorrow brings.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment