Tuesday, 15 September 2015
Day 4: Pause
Today was a bit of an interesting day, in terms of progress being made. I began by moving to my computer of choice at the front of the class which meant I had to redownload Game Maker, Dropbox and Skype, and get all of my files back through Dropbox. Once that was all done, I worked with Stephen on integrating the pause feature when you hit escape, and ran into some trouble along the way. The zombies move along a path with it's own set direction and speed, towards the player at all times. By hitting pause, everything in the game stops, except for the zombies. Their image_angles don't change, but they keep moving along the path. This is hopefully going to be an easy fix. As a group, we all decided on a main character sprite, as created by Jake. Justin came up with some nice floor tiles, and is going to be working on buildings in the near future. There are alot of plans for the game, such as adding an inventory "hotbar," in which all of the player's weapons will be shown. By pressing the corresponding key, the player will switch to that weapon. The player will also be able to enter and loot buildings, and much more.
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