Thursday, 5 November 2015

Day 37: Conversion

Major changes are now being brought about. It has been voted unanimously to convert the game into a platformer, instead of a top down hybrid kind of game. It is ok, because alot of the work already done in the game can be kept, the only thing being that alot of movement has to be changed quite a bit. I got alot of that working, but the only problem I am having is moving alon sloped surfaces. I might have a solution, but I don't know if it will work. Tomorrow I will work on some more conversion, and probably get the player sprites synced with the movement again. That shouldnt take too long because I saved all of my old movement code to reference from.

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