Today we did the first attempt at starting our colonies on planetbase. Yesterday however, I did a few practice runs in which I may or may not have failed miserably... anywho, so far I am having an excellent experience with this base. I have gotten farther than before in any of my previous attempts. I took all of the knowledge I gained from the tutorial as well as some knowledge earned from multiple failures I made yesterday. Here's how the base is coming along so far:
I started out pretty simple, making my power generators, each turbine and solar panel using 4 metal each. I like to use this size just because it feels like it gives a nice amount of power for the cost, rather than having to waste the space to build 4 smaller solar panels and whatnot. This way it is more compact; plus it saves on space as mentioned, which is something I do not have a lot of in this area quite yet.
I used the power collector that costs 2 metal, because it is easy to manage your power storage. It stores a good amount of power for the cost, and is easy to fill up, and has a good range that it can power over the night. I just build a few of these over time and they keep the base running perfectly when power isn't being made otherwise.
I also built the larger water extractor, because it produces a huge amount of water, and lasts for a long time on just one extractor. I used a normal sized oxygen generator, only because I don't really need anything more than that, and just simply to get something down right away so that my colonists can breathe.
Add an airlock on to that and you've got a semi-functional base, in which your people can at least breathe, and get more oxygen before returning to work. From here, I started work on building a canteen so that they can eat, and a bio-dome next to that so that I can start producing food right away before I use it all up.
Inside of the bio-dome, I placed a few starchy vegetable pads right away to begin production on bio-plastic, as well as some food of course. I also placed a pair of trees to bring up the morale of the colonists, for they were becoming sad. Plus, I can add a bit of oxygen to the place during the day.
I branched off from the bio-dome, adding a dorm so that they could sleep, a processing plant to begin processing some materials, as well as an oxygen generator, as I was beginning to expand over quite a distance; the area in which I had started was very narrow, and surrounded by mountains.
I added a mine and set the priority high at this point, because production of ore had become really important as I was running out of metal, which is needed to craft nearly everything. I also began construction on a landing pad, because by this point things were really slowing down, and I really needed to increase productivity.
Now that I had the mine set up, I had a worker get injured; and of course, I didn't have a sick bay. So in order to get that worker back on his feet and well... working, I had to get a sick bay built. Once that was done, productivity came right back up, and any time someone needed medical attention, they were able to get it.
Then I started to add a bit more to the processing plant, as I needed to get the resources a bit faster. Then I'd be able to build more of course. This point was a bit of a grind, changing priorities constantly over the mine and the processing plant so that I could get exactly what I wanted to be done. The next thing I built from here was a lab. I wanted to get some vitromeat produced so that I could construct better meals, as well as beginning a bit of work on making some medical supplies. I also filled up the bio-dome, adding a medicine plant to the mix, just for some supplies.
And here's me getting messed up by a sandstorm, without having a control center to put the base on yellow alert. Thankfully, the workers are smart enough to track inside of the base before they die, so I didn't lose anything important. In this shot you can also see that I have added some extra power collectors over time. This is because one just wasn't going to do for overnight, so I had to build a couple extra to last through it.
I built a factory afterwards, because I wanted to start production on spares as soon as I could. That way I can keep up with the repairing of my turbines, solar panels and my robots. If you lose the power generators to damage, you're screwed if you don't have the spares to repair it. There goes your power, water, oxygen, everything. Unless you have an entire colony of robots, you're basically done for.
Next on the list, I had started to build a second bio-dome, as food supplies were running low. The lab from earlier and my other bio-dome were't producing enough food for the ever-growing colony. That along with the much needed control center. By this point I had actually endured 3 sandstorms without a control center, so I really wanted to get one down, just to get it out of the way.
----- I missed a few screenshots by this point -----
That is essentially what the base looks so far. I added an airlock over by the control center as well, because if I was going to have my workers building over there on the far end, I didn't want them taking up most of their time in travel to their destination. I realized later, that having the control center so far away from the landing pad was pretty bad, because if the colony were to be attacked, the armory would be quite far away. So I recycled the landing pad, and move it closer to there, for better security. By now I had also added a robot construction facility thing, and started work on that. However, it isn't really being used. I added a few more machines to the factory so that I could get some more spares, as well as some semi-conductors that I needed for the future. I added another power collector, another few water extractors, and I was set for the future.
Once the landing pad was done, I got a hint shortly after about invaders that could possibly attack the base. So, in a panicked state, I rushed to the base management panel and set the landing permissions to colonist ships only, with only guards able to enter the base. I started on producing some guns, as well as building a few armories... just to be safe.
Once I got here, there wasn't too much to get to building without adding a bunch of repeats of things. So because I had the resources readily available, I added a telescope. Once that was constructed, I was able to build a missile defense system, which works excellently. I am able to predict incoming threats, and I am thankfully able to take out meteors. Because the base is growing ever larger, it is nice to have this defense before a meteor takes out something critical to the colony's survival.
And that's where the base stands now, waiting to be played again tomorrow. I plan to make a large dorm, canteen and bio-dome tomorrow, as well as drastically increase the power generation, water storage and oxygen levels, as I seek to hit a population milestone of one hundred. This shouldn't take too long to reach. I think I will make the much larger landing pad tomorrow that costs 10 metal. That way I can get about 5 colonists per arrival, allowing for a faster population growth. I may want to add another, larger mine as well just to keep up with my construction needs, along with another processing plant to keep up with the mine. I'll have to keep a close eye on the base's population while all of this happens. I don't want to find myself running out of resources faster than I produce them, so I'll just have to be a bit cautious.
Over all, I am loving this game, and cannot wait to continue playing. I think the base I have set up right now is doing excellently, which is really exciting(considering my last few have gone down horribly). This game can be frustrating to learn at first, but after a few tries I fell in love with this game. I would love to reach at least the second level planet by Friday, as I would love to try the next level, and to see how much more of a challenge it is in comparison. Once this week is over, I don't think I'm going to stop playing it... on my free time, that is. I'll return to game maker of course, but this will be something I feel I will continue playing for a while now.
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