Now that Game Maker has started up again, I have begun working on the player's animations again. I worked a bit on the running animation today, but I think I want to change it again. I'll wait until later to do that however, because I just redid it and I don't feel like wasting a bunch of time on that again. So I started work on getting the running animation while holding a gun to work, and I managed to get it working. However, I have managed to break the arms, so that when you transfer into a different room the pointing direction de-synchronizes with the mouse, and acts all weird. I think it has something to do with the mouse's position in the last room, and the persistence stuff. Next class I will work on fixing that. It should be an easy fix, but you never know.
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