I took a really aggressive approach at my final run towards success. I wanted to try and break past all of the issues I was having in my last attempts, and I managed to find success. I was able to recover from the struggles I was having and I finally can move on and try to reach 100 colonists.
One of the first things I had to set up was a massive bio-dome. Food production became a real problem really fast and I needed to fix that ASAP. It was a bit costly to get it going, but it wasn't too bad. I also started to set up a bar, because everyone was getting sad, as well as a nearby airlock because the others were getting a bit far away.
I had to increase production alot of the time, so raising priorities was key to getting stuff done. At one point I had nearly 30 ore, and only a little bit of metal so I needed to make them work on production.
I also made sure to keep my spare manufacturing even with how much I have queued to construct, because they prioritize resources for construction over spares, even when you need spares more than buildings.
That way I was able to repair broken turbines and solar panels when they needed it...
Uhh... woops?
I was having a really bad time towards the beginning keeping up with my power supply, and I nearly killed the entire colony one night because I started it with no power... I was really lucky to have survived that night. From there my power was fixed and everything was brought back to normal.
With a growing colony, I was running out of beds for everyone and people were getting really tired. I set up a cabin for a few workers and then built another really large dorm to house a bunch more workers and fix my sleep problem.
With the population booming, I also had to create another canteen, to help produce meals quicker and help solve my increasing hunger issue. People were starving even when there was plenty of food available.
I also had to boost the bigger bio-dome in order to get the biologists to focus on making the food I needed. I caught a glimpse of two workers passing through, one sad and one tired. This was before I had set up the other things.
I also built another lab, and changed a bunch of the synthesizers to different types of meat for a bit of variety. I increased priority, and from this point food was becoming much less of a problem with each minute.
Cap it all off with a work-in-progress multi-dome, and the base is finally reaching a prestige of over 100! That's one more milestone checked off the list, meaning I am one away from unlocking the medium level planet.
Sadly I was unable to complete my goal of reaching the next planet, but I put in alot of work and had a ton of fun doing it so that's what matters. I loved the challenge that this game proposed alot of the time, where it was almost random what happened each day. Instead of just building something and letting it work, it had to be constantly tended to or it would all fall apart. I like that there is alot to build as well, and I especially love how you can change the size of each component to be bigger or smaller depending on your needs. My only complaint is that you are unable to tell people specifically what to do; they just kind of do what they want. It would be nice to be able to prioritize what construction needs to be done first, or if they should work on it at all. It would be nice to be able to force someone to go produce something if you needed it like some spares or something else, but I guess that's just one of the added challenges to the game... and who knows, maybe they'll change that later on. Overall I really enjoyed the game, and I don't plan to stop playing. Whenever I find the time, I am going to get back on track to getting to the harder levels of the game. For now however, it is back on to Game Maker. There's a ton of work to do on there, and I'm excited to get back into it.
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