So somehow the mouse is fixed now.
I have no idea how that happened, but I'm not complaining. I tweaked a little bit of stuff in the player and the arms and stuff in terms of sprites and their placement relative to each other, but it needs a little more work. I am trying now to work on getting a trail behind the bullets, and I want to make them faster; right now they are just way too slow. I found a few pieces of code to do that, but nothing seems to work right now. Tomorrow I think I will work on getting that completed. It should be relatively simple, all that needs to be done is drawing sprites behind the bullet at varying opacity, so that it looks a bit like it is fading. I am either going to spend some time figuring out how to do it on my own, or just take to the internet and implement it into my game. Not sure which yet.
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